Waylynn

Waylynn

Immediate Benefit: Players gain +2 to charisma

Combat Group:

Favor 1: CONSTRUCT FASHION
Skill: Diplomacy
DC: 25
Use Cost: 2 ip
Request Time: 1d6 days
Implementation Time: 1d6 weeks
Access Cost: 10 ip
The social elite construct fashion through everything they do. By being cool the very concept of cool tracks your movement and tastes. The cost of this favor represents the investment in clothing, parties, and time to fashion a new look. While there are few direct benefits of constructing a fashion some indirect benefits arise. For instance, constructing a new fashion in clothing creates demand for a particular style of clothing. This will benefit certain businesses and brand names. By constructing a new fashion in recreational drugs (alcohol being one of them) you can lead people to trying out a dangerous substance. Finally, by constructing a new fashion you can ensure that only you and the quick adopters get the bonuses of appearing in that fashion. This can provide a +2 situational bonus to the use of social skills for a time.

Favor 2:

Favor 3:

Combat Group Explanation

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Who's On

Town Statistics

Population: 4,019
(City Goal: 16,200)
Law: Somewhat Control (30) (55)
Education: unSkilled (32.5)   
Happiness: dissapointed (25)
Health: Sickly  (35) (25)
Defense:  50/50 (30) (55)
Economy: None (-5)

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Waylynn

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Poll

Best Name for the Town
Overland
100%
Hestia
0%
Genesis
0%
Hestonia
0%
New Hestia
0%
Total votes: 3