3/11/08
This is an edit to the original house rule.  In order to be inclusive, to all damage, all damage is multipled by the following scale for a full round action depending on your base attack.
BASE attack: 6 - 12 = 1/2 damage to attack (1.5 damage)

BASE attack: 13 -16 = double damage

BASE attack: 17 -20 = tripple damage
 

Here is a list of criteria for new campaign characters.
1. 24 point single buy.  All players start with 8 in their abilities. They may increase this number by 1.  It costs 2 points to raise an ability to 17 and another 2 for 18.  It costs 4 to raise it above 18
2. Characters may choose warden abilities as if they had spent the neccessary experience and influence.  You gain a feat at every odd level and a warden ability at every even level.
 

These are the various groups that the PCs will be dealing with on Exodus.

These are general social and house rules for Chrystaria. They have been updated to include the optional rules on Oaths, Character generation, combined skills, and Secondary Skills.

This is a briefy summary of all the oaths and should be downloaded and read before choosing an oath.  It lists the types of abilities and how the abilities relate to the mission of the party.

A list of the secondary skills, their meaning and how to use them. DO note that Reflex, Fortitude and Willpower are no longer secondary skills and are acrued as per your class.

These are optional feats geared around diplomacy, bluff and intimidate skills.  They are very useful if you are making a diplomatic type character.

Exodus Character sheet v7 This is an updated character sheet.

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Who's On

Town Statistics

Population: 4,019
(City Goal: 16,200)
Law: Somewhat Control (30) (55)
Education: unSkilled (32.5)   
Happiness: dissapointed (25)
Health: Sickly  (35) (25)
Defense:  50/50 (30) (55)
Economy: None (-5)

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Overland
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New Hestia
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Total votes: 3